![]() The subtle reminder that while Naked Snake might be the hero of this game, you know he has a darker, more ruthless turn waiting in store. The thing that really reminds you of the moral grime and dirty dealings of the espionage world during the height of the cold war. The knife is the raw edge of the game, the old fashioned kind of murder that grounds the action in spite of all the bumblebee-men and ghost-astronauts you fight. You’re supposed to have that image of the knife floating around in your head while you play. Say I’m reading too much into it (this wouldn’t be the first time when it comes to the MGS series), but I don’t think that was a mistake or a coincidence. Hell, the CQC knife is in the frame every time you aim your pistol in first-person mode. The long-winded radio conversations about the merit (or lack thereof) of survival knives stuffed with gear in hollow handles. Whittling down the handle on his 1911 mere seconds after acquiring it to better accommodate his knife/gun akimbo fighting style. The careful slow draw and of his leather-braided fighting knife as he remembers the basics of close-quarters combat. There is an overwhelming amount of attention paid to Snake’s knives in MGS3. Staring at the screen dull-eyed and mechanical, gone blood-simple in my single-minded dedication to the knife. ![]() I’d use a cheat code to lock myself in slow-motion permanently and hypnotically, methodically, work my way through entire stages slicing up each goon or monster a dozen times or more. It doesn’t sound like much, but that cheap slow-motion effect was the height of technological gimmickry the N64 was capable of, and about the goriest thing you could find on that platform until Doom 64 eventually chainsawed its way onto the scene. That was when it was time for your blade, when each inhumanly fast swipe would draw a crimson dash of blood that would hang suspended in the air, layering on top of each other over and over again as helpless enemies fell one by one. Reality would warp and bend, replacing the ever-present gray fog of the world with pulsating Hotline Miami-esque neon while the sundry velociraptors and poachers of Turok’s ire would move like they were submerged in rapidly settling cement mix. Continued abuse of our services will cause your IP address to be blocked indefinitely.By collecting spirit talismans (hidden away in inscrutable caches as was the grand tradition of late-’90s FPS games), Turok could slow the world to a psychedelic crawl. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does. ![]() Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests.
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